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An interdisciplinary researcher with former Third Sector leadership and management experience and consistent ability in raising self-sourced funding, developing concepts from prototype to real world application. Working since 2019 alongside professorial experts in the field of Human Computer Interaction (HCI) in a context of health sciences, a core interest is towards the interactivity between people and technologies within intelligent environments. This has resulted in a portfolio of XR design innovations, through full-scale systems and involving 3D printed and wearable technologies, engaging with content developers (Adobe XD; Unity; Intuiface) and designers (Fusion 360; Shap3r; Procreate). These studies have generated new ideas and knowledge, received a 3* Research Excellence Framework (REF) recommendation and described by NHS and NIHR as having groundbreaking potential. Experienced in strategic management, adaptability, critical-thinking and multidisciplinary partnership building, between public, private or not-profit sector. National and international presentation of research findings and regularly published dissemination. A hard-working individual with a genuine focus toward developing the potential of others both at a collegial and community-levels with a diverse range of public and expert-by-experience involvement in studies.

  • Please visit the Pure Research Information Portal for further information
  • Exploring The Cognition Room, Bruce, T., Greaves, P. 25 Jan 2024, In: British Journal of Nursing
  • Digital Environment to Support Student Wellbeing Secures NHS Funding, Bruce, T. 20 Jul 2023
  • Digital immersive environments can improve student retention, Bruce, T. 6 Jul 2023, In: British Journal of Nursing
  • Immersive Environments, Enactive Systems. The Timeline: Designing a Digital Experiential Intervention for Trauma, Bruce, T. 16 Apr 2023
  • Plunge students into experiential learning with immersive rooms, Bruce, D. 31 Oct 2023
  • The Intuitive Jacket: Creating A Wearable Interface Acknowledging the Role of the Body in Trauma Mental Health, Bruce, T., Lightley, L., Wright, C., Rebair, A., Holmquist, L. 14 Mar 2023, AHs '23: Proceedings of the Augmented Humans International Conference 2023, New York, NY, USA, ACM
  • The WISE Room: meeting critical needs with essential resources, Bruce, T. 27 Jul 2023, In: British Journal of Nursing
  • The Timeline: A Qualitative Study Exploring Therapeutic Experiences in an Immersive Interactive Virtual Environment (IIVE) for Trauma Mental Healthcare, Bruce, T., Rebair, A., Holmquist, L. 8 Oct 2022, NordiCHI ‘22 Conference (CHI ’22), Aarhus, Denmark. Participative Computing for Sustainable Futures. October 8-12, 2022, New York, ACM
  • Study overview: immersive multisensory environments in mental healthcare - a contribution to the CHI21 workshop program: design and creation of inclusive user interactions through immersive media, Bruce, T., Holmquist, L. 8 May 2021, ACM CHI 2021 Workshop
  • Corona Virus Disease (COVID 19) Basic Human Survival Essentials: Water; Air; Light and Connectivity, as a Preventative Response in a Global Pandemic, Bruce, T. Mar 2020

  • Health Studies PhD March 01 2023
  • Social Studies/Science MRes September 01 2018

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