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81% of our research outputs are internationally excellent

Get ready to build the next big thing in gaming with this BSc (Hons) in Games Computing. 

Whether you wish to study games development and programming, gaining the skills to develop and implement the software behind computer games, or maybe take your skills into industry, creating simulations or immersive experiences, our BSc (Hons) Games Computing course immerses you in an exciting, innovative environment where you will develop your theoretical and technical knowledge and skills which will be directly relatable to your future career.  

Why Study Games Computing BSc (Hons) at Northumbria?

Information Sciences at Northumbria is ranked Top 10 in the UK for Teaching and Learning Opportunities (NSS, 2024).

Computer Science and Informatics is ranked 12th in the UK for research power out of 90 submissions (REF, 2021). This is a rise of 54 places compared with 2014. 

Information Technology & Systems is ranked 5th in the UK by the Complete University Guide for 2025.

Information Systems & Management at Northumbria is ranked 1st in the UK for Teaching Quality & Student Experience (Times Good University Guide, 2025)

See other similar courses you may be interested in: Business Computing BSc (Hons).

What will I study on the BSc in Games Computing?

Starting with computer science essentials in your first year, you will become an expert in games design, development and programming by the time you graduate.

You will study key topics in games programming, games design and 3D graphics programming as well as core computer science modules such as computer programming, algorithms and data structures, data management, and cloud computing.

The gaming industry is growing, so your skills will be in high demand. Even more so, thanks to Northumbria University's strong industry relationships and reputation for excellent gaming graduates.

 

Will I get professional experience on the BSc in Games Computing?

You will have plenty of opportunity to practice your skills throughout your time at Northumbria. For example, you will take part in a business consultancy project in your second year, delivering solutions to real-world problems. This can be here in Newcastle or at our partner campus in London.

As well as this, you can opt for an optional year in industry or studying abroad. This can be a great opportunity to develop and enhance your intellectual and professional skills, broadening your overall learning experience.

 

Course Information

UCAS Code
G416

Level of Study
Undergraduate

Mode of Study
3 years Full Time or 4 years with a placement (sandwich)/study abroad

Department
Computer and Information Sciences

Location
City Campus, Northumbria University

City
Newcastle

Start
September 2025

Fees
Fee Information

Modules
Module Information

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Explore our immersive 360 tours, informative subject videos, inspirational student profiles, ground-breaking research, and a range of life at university videos and articles.

Computer and Information Sciences

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Computer and Information Sciences encompasses all of our work in artificial intelligence, machine learning, computer forensics, human computer interaction, games and more.

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Book An Open Day / Experience Games Computing BSc (Hons)

Visit an Open Day to get an insight into what it's like to study Games Computing BSc (Hons). Speak to staff and students from the course and get a tour of the facilities

Entry Requirements 2025/26

Standard Entry

112 UCAS Tariff points

From a combination of acceptable Level 3 qualifications which may include: A-level, T Level, BTEC Diplomas/Extended Diplomas, Scottish and Irish Highers, Access to HE Diplomas, or the International Baccalaureate.

Find out how many points your qualifications are worth by using the UCAS Tariff calculator: www.ucas.com/ucas/tariff-calculator

Northumbria University is committed to supporting all individuals to achieve their ambitions. We have a range of schemes and alternative offers to make sure as many individuals as possible are given an opportunity to study at our University regardless of personal circumstances or background. To find out more, review our Northumbria Entry Requirement Essential Information page for further details www.northumbria.ac.uk/entryrequirementsinfo

Subject Requirements:

There are no specific subject requirements for this course.

GCSE Requirements:

Applicants will need Maths and English Language at minimum grade 4/C, or an equivalent.

Additional Requirements:

There are no additional requirements for this course.

International Qualifications:

We welcome applicants with a range of qualifications which may not match those shown above.

If you have qualifications from outside the UK, find out what you need by visiting www.northumbria.ac.uk/yourcountry

English Language Requirements:

International applicants should have a minimum overall IELTS (Academic) score of 6.0 with 5.5 in each component (or an approved equivalent*).

*The university accepts a large number of UK and International Qualifications in place of IELTS. You can find details of acceptable tests and the required grades in our English Language section: www.northumbria.ac.uk/englishqualifications

Fees and Funding 2025/26 Entry

UK Fee in Year 1: £9,535

* The University may increase fees for subsequent years of study at our discretion in line with any inflationary uplift as decided by the UK Government up to the maximum amount for fees permitted by UK law or regulation for that academic year. To give students an indication of the likely scale of any future increase, the UK government has recently suggested that increases may be linked to RPIX ( Retail Price Index excluding mortgage interest payments)


International Fee in Year 1: £20,950


Please see the main Funding Pages for 25/26 scholarship information.

 


ADDITIONAL COSTS

There are no Additional Costs

If you’d like to receive the latest updates from Northumbria about our courses, events, finance & funding then enter your details below.

* At Northumbria we are strongly committed to protecting the privacy of personal data. To view the University’s Privacy Notice please click here

Modules

Module information is indicative and is reviewed annually therefore may be subject to change. Applicants will be informed if there are any changes.

KV4006 -

Computational Thinking (Core,20 Credits)

Thinking like a computer scientist means more than being able to program a computer. It requires solving problems at multiple levels of abstraction. Before any programming begins the solution to the problem must be understood. Using real world case studies, in this module you will develop skills to decode client’s problems developing skills of abstraction and systems design to specify solutions. A key skill employers seek is the ability to solve problems, in this module you will develop computational thinking to achieve this. Computational thinking is a range of mental tools such as algorithms, modelling, logic, generalisation, decomposition, abstraction, pattern recognition and others that reflect the full breadth of Computer Science. Computational thinking is about solving problems, designing systems and understanding human behaviour. This module will teach you to reformulate seemingly difficult problems into solvable ones by using processes such as reduction, embedding, transformation or simulation.

Computational thinking can be applied to a wide variety of subject areas beyond computing, to the sciences, the arts and business. Whether developing a start-up for the latest sustainable product or fighting for social justice you will learn to be able to apply computational thinking’s vocabulary (for example algorithm, precondition, non-determinism, etc.) to many non-digital problems. In this module you will learn not to program but to conceptualize. You will learn not by rote skill, but instead by leveraging fundamental principles, by engaging with ideas not artefacts, and by embedding learning and exploration in your experience. Computational thinking has implications for everyone, everywhere and it will be integral to your future in both digital and real-life endeavours.

During ‘Computational thinking’ you will work through a series of exercises, making use of Northumbria’s state-of-the-art computer labs and digital security lab. You will also critically engage with research outputs as part of your research-rich learning. The principal elements of assessment will be directed exercises in which you try to answer questions correctly, and a project in which you will explore and decompose a problem before trying to identify a solution.

More information

KV4007 -

Computers & Society (Core,20 Credits)

What is a ‘good’ technology? This module will provide an introduction to the range of effects, opportunities and unintended consequences, that computing has upon society. The design decisions taking in developing technologies can have far reaching consequences across all areas of society, from big philosophical questions such as ‘can computers ever be sentient’, to shopping for groceries, and biohacking.
This module will provide a foundation in concepts such as the forms of harms which can arise from the design, development, and use of technologies, including algorithmic harms, and compounding existing inequalities. Conversely you will be familiarised with where disruption provides new opportunities and challenges society to re-evaluate the status quo. This is approached through a framing which considers broader attitudes towards technology, sustainability, what drives the development of technology for profit, and how users may stage resistance against authority/power using computers. Topics include algorithmic harms, the digital citizen and pro/anti-social behaviours, morality and ethical design, and future of a digital society.
During ‘Computers & Society’ you will engage in research-rich critical analyses of harm arising through the development of technology, learn how to develop evidence-driven arguments, and position yourself as a responsible computing professional by identifying what harms you might unintentionally contribute to, and how you might avoid or mitigate doing so.

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KV4008 -

Computing Fundamentals (Core,20 Credits)

This module aims to provide you with a theoretical and practical foundation required to understand the fundamental underpinnings of a computing system. You will be introduced to the basic concepts and first principles involved in computer software, information representation and the operations and components used in computer system architectures. You will gain an understanding of the underlying theory of computation as well as the major computational and programming paradigms. To complement this theoretical underpinning, you will also study the standard von Neumann computer architecture and von Neumann machine programming.

This module will help you develop logical reasoning, computational thinking and problem-solving skills employers look for. An introductory understanding of computer architecture and assembly programming improves your career options in areas such as embedded systems. Practising and developing mathematical skills and problem-solving improves your employability and allows you to develop this area further at later stages of the programme. A broad understanding of the theoretical principles of computing allows you to extend this understanding into areas of theoretical research. It also allows you to engage with wider discussions in the computing community. The module examines current computational paradigms and principles of design of computer hardware and their environmental impact.

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KV4009 -

Data Fundamentals (Core,20 Credits)

This module focuses on core data concepts, and the design, implementation and use of database systems. It introduces database systems, the tools for manipulating data in databases, and design principles that ensure data security and integrity. Topics include database management systems architecture, data modelling and database design, query languages, data preparation and cleansing techniques and security, legal and ethical issues concerning the use of databases in society. You will consider issues such as the sustainability of data, and the ethics of responsible data capture and use.

You will work with database systems and data services used in industry. The module follows some of the same topics as the MS Azure Data Fundamentals (DP-900) certification course, therefore students may wish to pursue this certification during their programme.
During ‘Data Fundamentals’ you will work through a series of exercises, making use of Northumbria’s state-of-the-art computer labs. You will also engage with research outputs as part of your research-rich learning. One assessment component (50%) will be a written report that demonstrates your understanding of ethical, legal and security related issues concerning data and databases, based on current research. The other assessment component (50%) will be a practical assessment that assesses your knowledge and skills relating to key data concepts, analysis, and techniques.

‘Data Fundamentals’ will prepare you for later modules such as ‘Data Mining’, as well as for a placement in your third year. Employers are looking for skilled graduates who have technology-based certifications such as MS Azure Data Fundamentals (DP-900) that validate their skills in analysing data and applying effective solutions to computing problems.

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KV4010 -

Introduction to Games Development (Core,20 Credits)

This module will be a core module for Games development programme. This module aims to develop students introductory level skills in game development using an industry standard game engine. Students will be introduced to the fundamentals of scripting including variables, functions and operators, and program flow control, along with more advanced aspects such as player controllers and game modes. Students will use these concepts to implement gameplay functionality and interaction using an industry standard game engine. Assessment will be 100% based on the creation of a playable prototype within the game engine.

This module will prepare students for later modules such as Games Design, Game Programming 3 and 3D Graphics Programming as well as the placement in your third year. Most of the Game studios are looking for individuals who can work with open-source game engine such as Unreal Engine, Unity Engine etc. During ‘Introduction to Games Development’ you will work through a series of exercises, making use of Northumbria’s state-of-the-art computer games labs. You will also learn about version control (GIT repository or Unreal Engine source control) and development lifecycle (pre-production, production, and post-production)

More information

KV4012 -

Programming (Core,20 Credits)

During this module you will learn how to create software using a high-level programming language such as Python. You will learn to select and apply standard programming structures for appropriate situations. The module will cover the use of variables, conditions, loops, subprograms, abstraction mechanisms and structured data types. You will learn to apply your skills using a professional development library, such as Flask, to build interactive user interfaces.

You will practise solving problems by breaking them down into smaller tasks. As well as constructing software that works, you will also start to consider the quality of your code and produce software that is reliable and maintainable by working to professional standards. You will learn to test, debug and maintain software of an appropriate size and to manage your time in constructing well-structured software products. We will study one programming language in detail on this module. This course will powerfully contribute to your employability by beginning your journey into software development, a skill which many employers will test before interview. As the course develops you will get to use professional software development libraries to aid your graduate employability. You will be encouraged and supported to go beyond the essential skills in and advance your development experience.

During ‘Programming’ you will work through a series of exercises, making use of Northumbria’s state-of-the-art computer labs and digital security lab. You will also critically engage with research outputs as part of your research-rich learning. The main elements of assessment are a set of programming assignments that will bring together all your new skills and techniques.

More information

KV5001 -

Academic Language Skills for Computer and Information Sciences (Core – for International and EU students only,0 Credits)

Academic skills when studying away from your home country can differ due to cultural and language differences in teaching and assessment practices. This module is designed to support your transition in the use and practice of technical language and subject specific skills around assessments and teaching provision in your chosen subject. The overall aim of this module is to develop your abilities to read and study effectively for academic purposes; to develop your skills in analysing and using source material in seminars and academic writing and to develop your use and application of language and communications skills to a higher level.

The topics you will cover on the module include:

• Understanding assignment briefs and exam questions.
• Developing academic writing skills, including citation, paraphrasing, and summarising.
• Practising ‘critical reading’ and ‘critical writing’
• Planning and structuring academic assignments (e.g. essays, reports and presentations).
• Avoiding academic misconduct and gaining credit by using academic sources and referencing effectively.
• Listening skills for lectures.
• Speaking in seminar presentations.
• Presenting your ideas
• Giving discipline-related academic presentations, experiencing peer observation, and receiving formative feedback.
• Speed reading techniques.
• Developing self-reflection skills.

More information

KV5001 -

Academic Language Skills for Computer and Information Sciences (Core – for International and EU students only,0 Credits)

Academic skills when studying away from your home country can differ due to cultural and language differences in teaching and assessment practices. This module is designed to support your transition in the use and practice of technical language and subject specific skills around assessments and teaching provision in your chosen subject. The overall aim of this module is to develop your abilities to read and study effectively for academic purposes; to develop your skills in analysing and using source material in seminars and academic writing and to develop your use and application of language and communications skills to a higher level.

The topics you will cover on the module include:

• Understanding assignment briefs and exam questions.
• Developing academic writing skills, including citation, paraphrasing, and summarising.
• Practising ‘critical reading’ and ‘critical writing’
• Planning and structuring academic assignments (e.g. essays, reports and presentations).
• Avoiding academic misconduct and gaining credit by using academic sources and referencing effectively.
• Listening skills for lectures.
• Speaking in seminar presentations.
• Presenting your ideas
• Giving discipline-related academic presentations, experiencing peer observation, and receiving formative feedback.
• Speed reading techniques.
• Developing self-reflection skills.

More information

KV5035 -

Software Architecture (Optional,20 Credits)

This module will give you an essential foundation in software architecture. You will learn about the importance of making high-level design choices when developing software systems. You will learn how to model and reason about architectural design choices and to take account of multiple perspectives and concerns. You will be introduced to a range of architectural styles and to their application. You will learn about the relationship between software architecture and software quality, including security, dependability, and scalability. The module will combine ways of thinking and reasoning about software systems with practical approaches to implementation. You will learn how to use appropriate frameworks and libraries, how to use tools for managing quality and risk, and how to create interfaces between system components. As part of the work you will build a component-based system.

‘Software Architecture’ will prepare you for your final year, providing approaches that will be valuable if you develop software for your Group and Individual Projects. Employers are looking for skilled software architects who can work as individuals and as members of a team in making high-level design choices and framing technical standards. Software Architect roles are often among the highest paid in the software industry.

During ‘Software Architecture’ you will work through practical exercises, making use of Northumbria’s state-of-the-art computer labs. You will also critically engage with research outputs as part of your research-rich learning. The assessment will be a final assignment to design, implement and document a software system following architectural principles.

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KV5036 -

Computer Vision (Optional,20 Credits)

This module will give you a good understanding of the mathematical principles and practical implementation of computer vision systems. You will be taught the fundamental mathematics, statistics, and machine learning algorithms that allow you to build computer vision systems to gain insight into the contents of images and videos.

You will develop a computer vision system that is designed for a specific application, for example the detection and classification of speed limit signs for an autonomous car, the detection and recognition of a face for secure access systems, or the detection and classification of human activity in a video. You will follow rigorous engineering principles to build the system architecture and adopt a holistic and proportionate approach to mitigate security risks in system running. You will also be required to conduct independent learning of state-of-the-art computer vision techniques and gain the knowledge to continuously improve the system performance. Furthermore, you will need to evaluate the environmental and societal impacts of the solution you have built and recommend measures to minimise adverse outcomes.

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KV5037 -

Computing Consultancy Project (Optional,20 Credits)

This module is a practical hands-on application of business principles. It aims to put you – and a group of your peers - into the real-world situation of solving problems for businesses. This will include contacting the client to negotiate, agree and confirm initial project requirements and then working towards a deliverable that is acceptable to the client within the given time frame. This process requires the application and development of several key skills associated with project management and consultancy such as team organisation, working with others, planning and timekeeping. Employers are looking for students with these transferable skills who can adapt and work as individuals and as members of a team in analysing computing problems and applying effective programming solutions.

The consultancy projects vary year-on-year many technology-based and, therefore, students are expected to use and develop their own expertise in this area. At the end of the module, each group will be expected to present their findings in report format and to give a formal presentation for the benefit of the tutors and the client. The projects will be supplemented by lectures and seminars introducing the skills required for such consultancy and project management work especially during the first third of the module.

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KV5040 -

Data Visualization (Optional,20 Credits)

This module uses your computer programming skills to develop an understanding of the theory and practice of data visualization. Data visualization is an essential part every data scientist’s toolkit. Using a range of techniques and tools you will explore complex datasets and communicate the findings of your data analysis activities. The wide availability of dashboards, programming languages such as R and Python, and interactive literate programming environments such as Jupyter Lab and Google Colab have made data visualization a much sought-after skill.

Employers seek people who can analyse their datasets and use visualization techniques to generate rich insights into the processes and phenomena from which the datasets were generated. These insights are then used to create value for the employer by, for example, improving practice, generating new leads, identifying productivity challenges, and so forth.

You will work through a series of exercises, making use of Northumbria’s state-of-the-art computer labs to anaylse and visualize a range of datasets. You will also critically engage with research outputs as part of your research-rich learning. You will also consider how to minimise
the environmental impact of data visualization, through the use of, for example, sustainable practices in data centres and using energy-efficient hardware. Ethical issues around how data visualizations can be used will be explored.

The main assessment will be a data visualization assignment that will bring together your newly developed skills and techniques and apply them to a data analysis and visualization problem which will be written up in the form of a research article supported by the source code of your visualization solution.

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KV5041 -

Digital Forensics Incident Response (Optional,20 Credits)

This module provides a broad and practical introduction to the fundamentals of digital security and forensics. The module will foster your skills in problem solving by applying investigative skills within the strict boundaries of the law and in keeping with ethical and professional codes of practice. Increasingly, employers are looking for network and cybersecurity professionals who understand how digital forensics can support the response to cybersecurity incidents, an area of digital forensics known as digital forensics incident response (DFIR). This module will provide you with the knowledge and skills to understand this area of cyber security.

The theoretical material on digital security and forensics will be re-enforced through the analysis and discussion of case studies in seminar sessions as well as sessions on the use of security and digital forensics tools in the analysis of chosen case studies in lab-based practical sessions.

You will develop analytical and evaluative skills in the appropriate use of industry software for solving problems in a variety of DFIR environments and problem situations. The ethical responsibilities of studying digital security and forensics and the need to address personal and professional integrity will be included in the module.

You will also critically engage with research outputs as part of your research-rich learning. The main element in assessment (100%) will be a written report that will bring together all your new skills and techniques.

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KV5042 -

Games design (Core,20 Credits)

In this module you will learn about the design of computer/video games, the needs of and the issues facing the games industry and their impact upon games design. You will analyse a games problem and create a design for their solution using industry standard methods. In particular you will learn about:
• Principles of good, and user-centric game design.
• The elements of game design.
• How games are made in the industry and the makeup of the industry Professional, legal, social and ethical issues faced by the industry in general, and how they affect the game designer.

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KV5043 -

Games Programming 1 (Core,20 Credits)

This module will form an introduction to the C++ programming language, currently the most important language for games programming. You will learn and practice basic and advanced programming concepts, such as arrays, object-orientated code and the use of dynamic memory. You will make use of industry-standard development tools and learn how to use them to test and debug your code in order to produce reliable, structured and efficient software. You will also examine the role of the C++ language within the wider computing industry, the role of international standards and deviations from that standard for practical or legal reasons.

As the main language in the computer games industry, it is the most common skill sought after by games employers. The language is also used in many other applications including operating systems, database systems, business systems and embedded systems, offering employment options in these areas. As the language supports both low-level and high-level programming concepts, an understanding of C++ promotes a deeper understanding of programming when applied to other languages. As well as being used by larger companies, the language is supported by many engines used by smaller start-ups, so this is a practical skill that supports entrepreneurship opportunities.

Over the course of the module, you will be taught a series of programming concepts. You will have opportunities to try these out in workshop classes, supported by tutors and also during independent study. You will be encouraged to experiment with different programming styles to develop a deeper understanding and to learn how to master a new technology. You will also get to learn and improve the version control skills using industry standard tools, such as GIT repository.

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KV5044 -

Games programming 2 (Optional,20 Credits)

You will learn how to create a computer game, using industry-standard programming tools and an understanding of the mathematics of motion. You will extend your understanding of programming by using more advanced architectural concepts such as inheritance hierarchies, component architecture and templates. You will use a software package to implement sound, input and simple animated graphics. You will learn how to use geometrical vectors to describe and control the motion of objects in a two-dimensional environment. You will also develop your general problem-solving and programming skills.

For part of the module, you will work on smaller, directed tasks as you develop your skills. Later in the module, you will work on a larger task over several weeks, both independently and with the support of tutors in workshop time.

During the module, you will produce example software for your portfolio. This improves your employability both inside and outside the games industry, as it demonstrates your problem-solving abilities, the quality of your code and your ability to structure complex software. You will also get to learn and improve the version control skills using industry standard tools, such as GIT repository. This will help you keep track of changes and work in collaboration with other students.

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KV5047 -

Human-Computer Interaction (Core,20 Credits)

This module will introduce you to Human-Computer Interaction (HCI), a field of study focusing on the interaction between humans (the users) and computers. It brings together multiple disciplines, such as computer science, the social sciences, design and human-factors engineering.

In this module you will specifically explore how to design, develop and evaluate ethically aligned interactive technologies from a human-centred perspective that embed all stakeholders in the process and accounts for a sustainable development of technology. You will also engage with underlying principles and theories from contemporary HCI research.

Indicative topics that we will cover include (but are not limited to):

• User-centred design (UCD) lifecycle
• Understanding users, context, and social interactions: Requirements capture methods, Accessibility and Inclusion,
• Understanding design: Usability heuristics and evaluation; User interface standards
• Prototyping techniques for interface design: low and high fidelity
• Evaluation methods: expert appraisal and user-led

Research-rich learning is heavily embedded in this module, by engaging with the latest HCI research and carrying out your own UCD research. You will be taught by academics who have published extensively in the field of HCI.

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KV5048 -

IT Service Management (Optional,20 Credits)

This module will give you an understanding of the principles, concepts and practices of IT Service Management and the associated areas of Project Management, Value Management, and Change Management. These skills are essential to the successful use of Information Technology within organisations and are highly sought after by employers.

The module builds on the foundations of computing and business developed in the first year to focus on the methods and techniques used by IT professionals to manage the organisational change resulting from the implementation and use of Information Technology and Information Systems.

This includes an understanding of best practice frameworks such as ITIL.

Larger changes require the use of Projects and so this module will also provide an introduction to Project Management practices, techniques and terminologies including Project Specification, Monitoring and Controlling, and Risk Management.

The formative exercises in the workshops will include some group work but the final summative assessment is an individual assignment applying the concepts learnt within this module to a case study.

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KV5049 -

Mobile & Web App Development (Optional,20 Credits)

This module will give you knowledge of the principles and practice of developing cross platform, progressive mobile web applications for location aware, networked devices, using relevant technologies, and of issues relating to their use, such as accessibility. You will learn to design, develop and test mobile web applications.

‘Mobile Computing’ will provide you with knowledge and skills that are useful for later modules such as Computing Dissertation, as well as for a placement in your third year. Employers are looking for skilled mobile web application developers who can analyse problems and apply solutions.

During ‘Mobile Computing’ you will work through a series of practical exercises, making use of Northumbria’s state-of-the-art computer labs. The assessment will involve developing a mobile web application.

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KV5054 -

Virtual and Augmented Reality (Optional,20 Credits)

This module introduces you to the exciting immersive interaction technologies of Virtual Reality (VR) and Augmented Reality (AR). VR and AR are the core of the recent flourishing Metaverse applications, and they are rapidly growing to disrupt and innovate the way we work, study, and socialise in this decade.

Through this module, you will learn about the historical and recent development of VR and AR along with an understanding of the reality-virtuality continuum that helps you navigate through the landscape of immersive interaction technologies. You will have access to the University’s state-of-the-art VR/AR hardware kits for your learning and be able to horn your skills of building creative VR/AR applications using software development toolkits (SDKs) and game engines. In the process, you will also gain the ability to evaluate VR/AR designs using a comprehensive set of criteria and critique their impacts on our society, natural environment, and business world.

VR/AR are emerging technologies that attract employers and graduate employees together from a diverse range of industries, including but not limited to software engineering, graphics programming, artistic modelling, and human-computer interaction. The VR/AR app development skills covered in this module can enhance your employability in those related fields.

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LD5007 -

Contemporary Issues in Computing and Digital Technologies (Optional,20 Credits)

As a computing and digital technology student, it is imperative for you to maintain an up to date knowledge and understanding of contemporary research and technological developments relating to this ever evolving discipline. The syllabus of this module will be shaped by current scholarly and practitioner research and technological developments relevant to computing and digital technologies. This module particularly provides you opportunities to learn about developments in Computing and Digital Technologies both theoretical and technological as you prepare for your experiential learning semester where you will be working with a range of employers who are facing contemporary organisational challenges.

Indeed, the module will help you recognise, explore and develop knowledge and skills in areas of contemporary significance as they affect the wider computing and digital technologies discipline. Potential topics covered (with a focus on their relevance towards your experiential learning) could include, for example:

• Technological developments, research and issues related with contemporary technologies such as Internet of Things (IoT), Blockchain, AI, Cloud and Immersive Technologies
• Cyber Security
• Decision Intelligence, Data Fabric and Big Data
• Contemporary social, ethical and sustainability issues.

The assessment will be a literature review (3000 words) on a contemporary topic in computing and digital technologies as agreed with your tutor.

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LD5008 -

Developing Digital and Professional Competence (Optional,20 Credits)

As part of your experiential learning journey you will develop a range of digital and professional competences as outlined by the Computing Curricula 2020. Computing and Digital Technologies is a wide field in which professionals can find themselves working within a number of different roles and specialisms, each requiring specific knowledge, skills and dispositions related to the tasks they perform. This module builds on the knowledge, skills and dispositions developed so far to provide an opportunity for you to tailor the learning conducted within level 5 of your programme towards acquiring those competencies that will help you develop towards becoming a professional specialising in Computing with Technology/Computing with Cybersecurity Technology/Computing with Data Science and Big Data Technology/Computing with AI technology/Computing with IT Management.

As such this module is intended to develop your understanding of these essential digital and professional competences and your ability to recognise the need for and to enter into the process of personal and professional development. Your experiential learning during your internship or consultancy or professional practice activity will specifically enable you to develop professional competencies such as being adaptable, collaborative, inventive, meticulous, passionate, proactive, professional, purpose driven, responsible, responsive and a self -directed learner to name but a few. Additionally, you will also develop digital and technical competencies as supported through experiential learning activities. These may include but not limited to systems modelling, systems architecture, computing systems fundamentals, software development, algorithms, programming, data and information management and cyber security.

This module will support you in demonstrating an increased self-awareness and self-understanding of your existing technical, management and wider professional competence, underpinned by use of theoretical concepts and models. You will conduct self analysis of your competencies using and develop a plan You will also develop an understanding of management competence by engaging in self- and social-development processes; identifying personal and professional competence development needs; recording and evaluating their competence development and identifying continuing personal and professional competence development needs.

The module is assessed through a reflective journal in which you will present and review your competence development and implications for your future career aspirations.

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LD5009 -

London Campus UG Internship (Optional,20 Credits)

This module aims to provide you with an experiential learning opportunity in a workplace setting that utilises skills and knowledge acquired during the first half of your study on the programme. Indeed the Internship module is designed to deepen your knowledge and enhance employability in your specialist field. Specifically you will develop resilience and flexibility as you adapt to a different learning environment, and gain a new perspective in comparison with your taught studies. Computing and Digital Technologies is a wide discipline in which professionals can find themselves working within a number of different roles and specialisms, each requiring a specific technical skillset. This module builds on the skills developed so far to provide an opportunity for you to tailor the learning conducted so far in your programme towards acquiring those skills that will help you develop towards becoming a professional specialising in Computing with Technology/Computing with Cybersecurity Technology/Computing with Data Science and Big Data Technology/Computing with AI technology/Computing with IT Management.
Indeed, the skills and knowledge demonstrated within this module will vary on an individual basis, dependent on the area of work experience gained through placement. It is expected, however, that this is utilised as an opportunity to develop yourself within an area that is relevant to the BSc (Hons) Computing with subject specialisms, and which is an area of priority given your planned professional development.


This is an optional module, and you will be guided about the options available by your programme and career teams during semester 2 of your level 4 studies and again in semester one of your Level 5 studies. You will confirm your option to choose either Internship or consultancy project or professional practice. working with the careers team, module academic team and your personal tutor, you will conduct a skills audit to identify internship opportunities and roles that can be undertaken within the area of your subject specialism. If you are a part time learner you may also be able to use your existing workplace. Indeed, to support securing your internship you will attend workshops throughout your degree. You will also have access to careers portal hosting a wealth of employability and careers development resources.

You will be given guidance on how to identify suitable internship opportunities. The successful internship is subject to rigorous selectin process by the relevant employer. The careers and employability team will provide guidance on CV writing, interview techniques and build an attractive employability profile. While careers and employability team will assist you to find a suitable internship for you, however this is not guaranteed.

Your Internship will vary according to your specialist pathway programme of study and the host organisation, but each Internship undertaken will meet the following general requirements:

• that you will undertake work in an organisation that will last one semester in duration;
• that you will undertake work, where appropriate or necessary for professional body requirements, which are directly relevant to your programme of study.
• that the Internship will be approved by the University

Indicative syllabus:
• On the job training and work experience dependent on your role as an internee. Some examples could include, but are not limited to:
o Cyber security, Data Analytics and Big Data, Machine Learning, AI, DevOps, Enterprise Architecture, Ethical Hacking, Networks, Business Analysis.
• Refining a personal development plan.
• Reflective frameworks for evaluation

You will be encouraged to critically engage with outside practices, and to reflect on your educational development in the context of the challenges posed by an unfamiliar social, cultural and economic environment. The assessment consists of evidenced based portfolio Report (2000 words), weighted at 70% and a Poster Presentation, weighted at 30%.

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LD5010 -

London Campus Undergraduate Professional Practice (Optional,20 Credits)

This module is designed to develop your self-guided learning skills and knowledge and develop your own professional development needs in the context of your degree in Computing and Technology with subject specialisms of your choice. Computing and Digital Technologies is a wide field in which professionals can find themselves working within a number of different roles and specialisms, each requiring a specific technical skillset. This module builds on the skills developed so far to provide an opportunity for you to tailor the learning conducted within level 5 of your programme towards acquiring those skills that will help you develop towards becoming a professional specialising in Computing with Technology/Computing with Cybersecurity Technology/Computing with Data Science and Big Data Technology/Computing with AI technology/Computing with IT Management.

This is an optional module, and you will be guided about the options available by your programme and career teams during semester 2 of your level 4 studies and again in semester one of your Level 5 studies. You will confirm your option to choose either Internship or consultancy project or professional practice. Working with the module academic team, your personal tutor, academic supervisor and careers team, you will conduct a skills analysis to identify relevant training that can be undertaken within the area of your subject specialism. This training can take a number of forms, be it:

• Technical training delivered in the form of a skills bootcamp within the class environment or
• Structured online learning or
• A mini project
• Or, another appropriate form approved by the academic team.

Following completion of the training, the acquired skills will be focused towards a specified project or business challenge.

The skills and knowledge demonstrated within this module will vary on an individual basis, dependent on the area of professional development identified for study. It is expected, however, that this is utilised as an opportunity to develop yourself within an area that is relevant to the BSc (Hons) Computing with subject specialisms, and which is an area of priority given your planned professional development.

Indicative syllabus:
• Technical training dependent on identified need. Some examples could include, but are not limited to:
o Cyber security, Data Analytics and Big Data, Machine Learning, AI, DevOps, Enterprise Architecture, Ethical Hacking, Networks, Business Analysis.
• Refining a personal development plan.
• Methodologies to support system/software development/secure development (e.g. Systems Engineering).
• Reflective frameworks for evaluation.

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LD5015 -

London Campus UG Group Consultancy Project (Optional,20 Credits)

This module aims to provide you with an experiential learning opportunity in a workplace setting that utilises skills and knowledge acquired during the first half of your study on the programme. The Advanced Practice Group UG Consultancy Project module is designed to deepen your knowledge and enhance employability in your specialist field. You will develop resilience and flexibility as you adapt to a different learning environment and gain a new perspective in comparison with your taught studies. The module will help you develop your abilities as a problem solver with valued investigative, theoretical and practical skills to implement a work-based group consultancy project.
Through this consultancy project, you will help develop hand-on experience of working on real life project that experience is directly transferrable to be utilised to the world of work after your graduation.
Computing and Digital Technologies is a wide discipline in which professionals can find themselves working within a number of different roles and specialisms, each requiring a specific technical skillset, knowledge and behaviours. This module builds on the skills developed so far to provide an opportunity for you to tailor the learning conducted within level 5 of your programme towards acquiring those skills that will help you develop towards becoming a professional specialising in Computing with Technology/Computing with Cybersecurity Technology/Computing with Data Science and Big Data Technology/Computing with AI technology/Computing with IT Management.

This is an optional module, and you will be guided about the options available by your programme and career teams during semester 2 of your level 4 studies and again in semester one of your Level 5 studies. You will confirm your option to choose either Internship or consultancy project or professional practice. You will work as a group (3 to 5 students) on a complex technical or organisational problem or commercial opportunity for the length of a semester. Your consultancy project will align to your degree specialism. You will develop a client-oriented solution along with a management report and presentation alongside an individual literature review and a personal reflection. You will be allocated academic supervisor who will support you throughout the semester. You will have regular meetings with academic supervisor who will also organise meetings with client organisation.

The assessment for this module consists of a Group Consultancy Report (2,000 words) along with presentation weighted at 50% and an Individual Assignment (2000 words) comprising a literature review (1000 words) and Reflective Learning Statement (1000 words), weighted at 50%.

Indicative syllabus:
• The project scoping documentation will be shared to scope out the expectations of consultancy project at the start of the semester. The examples could include, but are not limited to consultancy projects in the following areas of specialism:
o Cyber security, Data Analytics and Big Data, Machine Learning, AI, DevOps, Enterprise Architecture, Ethical Hacking, Networks, Business Analysis.
• Refining a personal development plan.
• Reflective frameworks for evaluation

Assessment on the module is designed to focus on the awareness of the impact of the time spent in an external learning environment, on your knowledge and understanding of the discipline. You will be encouraged to critically engage with outside practices, and to reflect on your educational development in the context of the challenges posed by an unfamiliar social, cultural and economic environment.

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KV5007 -

Work placement year (Optional,120 Credits)

This module is designed for all standard full-time undergraduate programmes within the Faculty of Engineering and Environment to provide you with the option to take a one year work placement as part of your programme.

You will be able to use the placement experience to develop and enhance appropriate areas of your knowledge and understanding, your intellectual and professional skills, and your personal value attributes, relevant to your programme of study, as well as accreditation bodies such as BCS, IET, IMechE, RICS, CIOB and CIBSE within the appropriate working environments. Due to its overall positive impact on employability, degree classification and graduate starting salaries, the University strongly encourages you to pursue a work placement as part of your degree programme.

This module is a Pass/Fail module so does not contribute to the classification of your degree. When taken and passed, however, the Placement Year is recognised both in your transcript as a 120 credit Work Placement Module and on your degree certificate.

Your placement period will normally be full-time and must total a minimum of 40 weeks.

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KV5008 -

Study abroad year (Optional,120 Credits)

This module is designed for all standard full-time undergraduate programmes within the Faculty of Engineering and Environment and provides you with the option to study abroad for one full year as part of your programme.

This is a 120 credit module which is available between Levels 5 and 6. You will undertake a year of study abroad at an approved partner University where you will have access to modules from your discipline, but taught in a different learning culture. This gives you the opportunity to broaden your overall experience of learning. The structure of study will be dependent on the partner and will be recorded for an individual student on the learning agreement signed by the host University, the student, and the home University (Northumbria).

Your study abroad year will be assessed on a pass/fail basis. It will not count towards your final degree classification but, it is recognised in your transcript as a 120 credit Study Abroad module and on your degree certificate in the format – “Degree title (with Study Abroad Year)”.

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KV5001 -

Academic Language Skills for Computer and Information Sciences (Core – for International and EU students only,0 Credits)

Academic skills when studying away from your home country can differ due to cultural and language differences in teaching and assessment practices. This module is designed to support your transition in the use and practice of technical language and subject specific skills around assessments and teaching provision in your chosen subject. The overall aim of this module is to develop your abilities to read and study effectively for academic purposes; to develop your skills in analysing and using source material in seminars and academic writing and to develop your use and application of language and communications skills to a higher level.

The topics you will cover on the module include:

• Understanding assignment briefs and exam questions.
• Developing academic writing skills, including citation, paraphrasing, and summarising.
• Practising ‘critical reading’ and ‘critical writing’
• Planning and structuring academic assignments (e.g. essays, reports and presentations).
• Avoiding academic misconduct and gaining credit by using academic sources and referencing effectively.
• Listening skills for lectures.
• Speaking in seminar presentations.
• Presenting your ideas
• Giving discipline-related academic presentations, experiencing peer observation, and receiving formative feedback.
• Speed reading techniques.
• Developing self-reflection skills.

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KV6008 -

3D Graphics Programming (Core,20 Credits)

This module will give you an essential foundation in 3D graphics programming on an industry-standard games platform (games console or PC). You will learn how to create elements of a game engine (the rendering of model meshes, and texturing and transforming them, elements of lighting and other graphical effects) which you will then use to create a small game, and the supporting mathematics of 3D representation and simulation.

‘3D Graphics Programming’ will prepare you for later modules such as Games Programming 3 in your final year. Employers are looking for skilled graphics programmers who can work as individuals and as members of a team in enhancing the visual quality of the computer games using computational efficient solutions to enable an interactive gaming experience.

During ‘3D Graphics Programming’ you will work through practical exercises, making use of Northumbria’s state-of-the-art computer labs and games lab, and using state-of-the-art games hardware. You will also critically engage with research outputs as part of your research-rich learning. The assessment (100%) will be a final programming assignment that will bring together all your new skills and techniques.

The teaching on this module will conform to Northumbria’s EDI standards for accessibility and respect for all.

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KV6013 -

Computing Project (40 Credits)

This is your major final year project module where you will undertake a substantial individual practical computing project related to your programme of study. You will become knowledgeable in your chosen topic including important concepts and literature. You will use and further develop skills learnt elsewhere in your programme and acquire new skills and expertise to carry out the practical computing work. These could be technical skills such as a new programming language, experimental methods, and/or the use of statistical techniques to analyse your results. You will also acquire or further develop your professional skills including communication skills (both oral presentation and report writing), literature searching and review, research methods and design, project management and personal time management. Both the technical and professional skills developed through the project module will enhance your career and employability competencies.

You will have the freedom to choose a topic of your interest or select one provided by academic staff. Your project must include you undertaking practical work of some sort using computing/IT technology. This is most frequently achieved by the creation of an artefact as the focus for covering all or part of an implementation lifecycle. However, there are a diversity of approaches you can take. For example, you could choose to conduct a more product-focused project where the main deliverable is a product of some kind such as a piece of software, a game, a computer network, an information strategy. Or it could be a more investigative and/or research-focused project such as a digital forensics investigation, a comparison analysis of AI algorithms, a user experience investigation. Or your project could be a mix of both such as building a simulated network to investigate security vulnerabilities and mitigation schemes, creating a prototype to test the effectiveness of a digital technology. Projects based solely on literature review activity and/or user/market surveys are not acceptable. You could also work with an external enterprise client to create a product in terms of their business requirements.

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KV6014 -

Computing Group Project (Core,20 Credits)

In this Module you will work in a small group of your peers to undertake a significant project related to your chosen degree programme in computing. Each Project will involve the specification, design, implementation, documentation and demonstration of a technical artefact, showing your ability to synthesise information, ideas and practices to provide a quality solution together with an evaluation of that solution. This module is intended to bring together many of the concepts and skills learned in other modules prior to this point in your studies. Each project title and scope may be self-proposed or may be selected from a list of staff-defined project proposals.

Collaboration and teamwork, the capability to work with other people, from a range of cultures, to achieve common goals, for example through group work, group projects and group presentations is a key set of understanding and skills that are highly valued by employers. This Module seeks to equip you with these very skills as well as deepen an awareness/sensitivity to diversity in terms of people and cultures. Moreover, the Module will encourage networking with peers and horizon scanning to identify opportunities to advance digital capabilities and create computing solutions that seek to create a better society. In particular the module will revisit how computing products and services increasingly impact on sustainability issues.

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KV6016 -

Data Security and Governance (Core,20 Credits)

This module is set in the context of today’s society and the organisations within. Social behaviour, often in the virtual environment, creates a range of ethical issues centering on information security and governance. In addition to exploring these social and ethical issues, legal and regulatory frameworks that have been developed in recent years to try to address these issues are examined. You will also learn about security in organisations and will be introduced to a range of common threats and countermeasures. Topics include basic definitions of terminology alongside practical and theoretical frameworks to help you identify key governance and security issues and explore potential preventative measures. You will be covering terms such as ‘governance’ and ‘security’, frameworks which include the information life cycle, regulations and guidelines relating to professional conduct, privacy and data protection,

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KV6020 -

Games Programming 3 (Core,20 Credits)

In this module you will learn algorithms and techniques for advanced game programming topics, as are currently relevant to the games industry. This will be achieved through a mixture of taught content, directed learning and independent learning. There will be a choice of discrete topics, from which you will choose two to study and implement. At least one topic will be directly taught, other topics will be available through directed material, and some topics will be available through purely independent inquiry. For both of your chosen topics you will be required to implement a “proof of concept” application which implements a topic-relevant algorithm in such a way that demonstrates clear understanding of that topic. These applications will be of relevant scale and demonstrability that they can form part of your personal portfolio as can be used for seeking employment.

The topics for any particular year will be chosen to be advanced, current, and/or cutting-edge programming domains for games development.

Indicative topics (this list is given to help indicate the sorts of topics available, and is not intended to be either fully inclusive or exclusive – this module is designed to be agile to follow current aspects of games computing)
• Games AI: pathfinding, A*, minimax
• Network programming for client-server multiplayer gaming
• Concurrent programming for modern games hardware architecture
• Advanced shading techniques
• Procedural generation techniques

Also on this module, you will investigate the current research literature pertaining to a societal issue in games of your choice, which can include equality, diversity and inclusion issues and sustainability issues. You will produce a short critical review of the literature for this issue.

This module has a significant impact on employability in the games industry in three important ways:
• Advanced and current topics in game programming
• Independent learning of new programming algorithms and techniques
• Critical thinking and evaluation

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Modules

Module information is indicative and is reviewed annually therefore may be subject to change. Applicants will be informed if there are any changes.

KV4006 -

Computational Thinking (Core,20 Credits)

Thinking like a computer scientist means more than being able to program a computer. It requires solving problems at multiple levels of abstraction. Before any programming begins the solution to the problem must be understood. Using real world case studies, in this module you will develop skills to decode client’s problems developing skills of abstraction and systems design to specify solutions. A key skill employers seek is the ability to solve problems, in this module you will develop computational thinking to achieve this. Computational thinking is a range of mental tools such as algorithms, modelling, logic, generalisation, decomposition, abstraction, pattern recognition and others that reflect the full breadth of Computer Science. Computational thinking is about solving problems, designing systems and understanding human behaviour. This module will teach you to reformulate seemingly difficult problems into solvable ones by using processes such as reduction, embedding, transformation or simulation.

Computational thinking can be applied to a wide variety of subject areas beyond computing, to the sciences, the arts and business. Whether developing a start-up for the latest sustainable product or fighting for social justice you will learn to be able to apply computational thinking’s vocabulary (for example algorithm, precondition, non-determinism, etc.) to many non-digital problems. In this module you will learn not to program but to conceptualize. You will learn not by rote skill, but instead by leveraging fundamental principles, by engaging with ideas not artefacts, and by embedding learning and exploration in your experience. Computational thinking has implications for everyone, everywhere and it will be integral to your future in both digital and real-life endeavours.

During ‘Computational thinking’ you will work through a series of exercises, making use of Northumbria’s state-of-the-art computer labs and digital security lab. You will also critically engage with research outputs as part of your research-rich learning. The principal elements of assessment will be directed exercises in which you try to answer questions correctly, and a project in which you will explore and decompose a problem before trying to identify a solution.

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KV4007 -

Computers & Society (Core,20 Credits)

What is a ‘good’ technology? This module will provide an introduction to the range of effects, opportunities and unintended consequences, that computing has upon society. The design decisions taking in developing technologies can have far reaching consequences across all areas of society, from big philosophical questions such as ‘can computers ever be sentient’, to shopping for groceries, and biohacking.
This module will provide a foundation in concepts such as the forms of harms which can arise from the design, development, and use of technologies, including algorithmic harms, and compounding existing inequalities. Conversely you will be familiarised with where disruption provides new opportunities and challenges society to re-evaluate the status quo. This is approached through a framing which considers broader attitudes towards technology, sustainability, what drives the development of technology for profit, and how users may stage resistance against authority/power using computers. Topics include algorithmic harms, the digital citizen and pro/anti-social behaviours, morality and ethical design, and future of a digital society.
During ‘Computers & Society’ you will engage in research-rich critical analyses of harm arising through the development of technology, learn how to develop evidence-driven arguments, and position yourself as a responsible computing professional by identifying what harms you might unintentionally contribute to, and how you might avoid or mitigate doing so.

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KV4008 -

Computing Fundamentals (Core,20 Credits)

This module aims to provide you with a theoretical and practical foundation required to understand the fundamental underpinnings of a computing system. You will be introduced to the basic concepts and first principles involved in computer software, information representation and the operations and components used in computer system architectures. You will gain an understanding of the underlying theory of computation as well as the major computational and programming paradigms. To complement this theoretical underpinning, you will also study the standard von Neumann computer architecture and von Neumann machine programming.

This module will help you develop logical reasoning, computational thinking and problem-solving skills employers look for. An introductory understanding of computer architecture and assembly programming improves your career options in areas such as embedded systems. Practising and developing mathematical skills and problem-solving improves your employability and allows you to develop this area further at later stages of the programme. A broad understanding of the theoretical principles of computing allows you to extend this understanding into areas of theoretical research. It also allows you to engage with wider discussions in the computing community. The module examines current computational paradigms and principles of design of computer hardware and their environmental impact.

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KV4009 -

Data Fundamentals (Core,20 Credits)

This module focuses on core data concepts, and the design, implementation and use of database systems. It introduces database systems, the tools for manipulating data in databases, and design principles that ensure data security and integrity. Topics include database management systems architecture, data modelling and database design, query languages, data preparation and cleansing techniques and security, legal and ethical issues concerning the use of databases in society. You will consider issues such as the sustainability of data, and the ethics of responsible data capture and use.

You will work with database systems and data services used in industry. The module follows some of the same topics as the MS Azure Data Fundamentals (DP-900) certification course, therefore students may wish to pursue this certification during their programme.
During ‘Data Fundamentals’ you will work through a series of exercises, making use of Northumbria’s state-of-the-art computer labs. You will also engage with research outputs as part of your research-rich learning. One assessment component (50%) will be a written report that demonstrates your understanding of ethical, legal and security related issues concerning data and databases, based on current research. The other assessment component (50%) will be a practical assessment that assesses your knowledge and skills relating to key data concepts, analysis, and techniques.

‘Data Fundamentals’ will prepare you for later modules such as ‘Data Mining’, as well as for a placement in your third year. Employers are looking for skilled graduates who have technology-based certifications such as MS Azure Data Fundamentals (DP-900) that validate their skills in analysing data and applying effective solutions to computing problems.

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KV4010 -

Introduction to Games Development (Core,20 Credits)

This module will be a core module for Games development programme. This module aims to develop students introductory level skills in game development using an industry standard game engine. Students will be introduced to the fundamentals of scripting including variables, functions and operators, and program flow control, along with more advanced aspects such as player controllers and game modes. Students will use these concepts to implement gameplay functionality and interaction using an industry standard game engine. Assessment will be 100% based on the creation of a playable prototype within the game engine.

This module will prepare students for later modules such as Games Design, Game Programming 3 and 3D Graphics Programming as well as the placement in your third year. Most of the Game studios are looking for individuals who can work with open-source game engine such as Unreal Engine, Unity Engine etc. During ‘Introduction to Games Development’ you will work through a series of exercises, making use of Northumbria’s state-of-the-art computer games labs. You will also learn about version control (GIT repository or Unreal Engine source control) and development lifecycle (pre-production, production, and post-production)

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KV4012 -

Programming (Core,20 Credits)

During this module you will learn how to create software using a high-level programming language such as Python. You will learn to select and apply standard programming structures for appropriate situations. The module will cover the use of variables, conditions, loops, subprograms, abstraction mechanisms and structured data types. You will learn to apply your skills using a professional development library, such as Flask, to build interactive user interfaces.

You will practise solving problems by breaking them down into smaller tasks. As well as constructing software that works, you will also start to consider the quality of your code and produce software that is reliable and maintainable by working to professional standards. You will learn to test, debug and maintain software of an appropriate size and to manage your time in constructing well-structured software products. We will study one programming language in detail on this module. This course will powerfully contribute to your employability by beginning your journey into software development, a skill which many employers will test before interview. As the course develops you will get to use professional software development libraries to aid your graduate employability. You will be encouraged and supported to go beyond the essential skills in and advance your development experience.

During ‘Programming’ you will work through a series of exercises, making use of Northumbria’s state-of-the-art computer labs and digital security lab. You will also critically engage with research outputs as part of your research-rich learning. The main elements of assessment are a set of programming assignments that will bring together all your new skills and techniques.

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KV5001 -

Academic Language Skills for Computer and Information Sciences (Core – for International and EU students only,0 Credits)

Academic skills when studying away from your home country can differ due to cultural and language differences in teaching and assessment practices. This module is designed to support your transition in the use and practice of technical language and subject specific skills around assessments and teaching provision in your chosen subject. The overall aim of this module is to develop your abilities to read and study effectively for academic purposes; to develop your skills in analysing and using source material in seminars and academic writing and to develop your use and application of language and communications skills to a higher level.

The topics you will cover on the module include:

• Understanding assignment briefs and exam questions.
• Developing academic writing skills, including citation, paraphrasing, and summarising.
• Practising ‘critical reading’ and ‘critical writing’
• Planning and structuring academic assignments (e.g. essays, reports and presentations).
• Avoiding academic misconduct and gaining credit by using academic sources and referencing effectively.
• Listening skills for lectures.
• Speaking in seminar presentations.
• Presenting your ideas
• Giving discipline-related academic presentations, experiencing peer observation, and receiving formative feedback.
• Speed reading techniques.
• Developing self-reflection skills.

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KV5001 -

Academic Language Skills for Computer and Information Sciences (Core – for International and EU students only,0 Credits)

Academic skills when studying away from your home country can differ due to cultural and language differences in teaching and assessment practices. This module is designed to support your transition in the use and practice of technical language and subject specific skills around assessments and teaching provision in your chosen subject. The overall aim of this module is to develop your abilities to read and study effectively for academic purposes; to develop your skills in analysing and using source material in seminars and academic writing and to develop your use and application of language and communications skills to a higher level.

The topics you will cover on the module include:

• Understanding assignment briefs and exam questions.
• Developing academic writing skills, including citation, paraphrasing, and summarising.
• Practising ‘critical reading’ and ‘critical writing’
• Planning and structuring academic assignments (e.g. essays, reports and presentations).
• Avoiding academic misconduct and gaining credit by using academic sources and referencing effectively.
• Listening skills for lectures.
• Speaking in seminar presentations.
• Presenting your ideas
• Giving discipline-related academic presentations, experiencing peer observation, and receiving formative feedback.
• Speed reading techniques.
• Developing self-reflection skills.

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KV5035 -

Software Architecture (Optional,20 Credits)

This module will give you an essential foundation in software architecture. You will learn about the importance of making high-level design choices when developing software systems. You will learn how to model and reason about architectural design choices and to take account of multiple perspectives and concerns. You will be introduced to a range of architectural styles and to their application. You will learn about the relationship between software architecture and software quality, including security, dependability, and scalability. The module will combine ways of thinking and reasoning about software systems with practical approaches to implementation. You will learn how to use appropriate frameworks and libraries, how to use tools for managing quality and risk, and how to create interfaces between system components. As part of the work you will build a component-based system.

‘Software Architecture’ will prepare you for your final year, providing approaches that will be valuable if you develop software for your Group and Individual Projects. Employers are looking for skilled software architects who can work as individuals and as members of a team in making high-level design choices and framing technical standards. Software Architect roles are often among the highest paid in the software industry.

During ‘Software Architecture’ you will work through practical exercises, making use of Northumbria’s state-of-the-art computer labs. You will also critically engage with research outputs as part of your research-rich learning. The assessment will be a final assignment to design, implement and document a software system following architectural principles.

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KV5036 -

Computer Vision (Optional,20 Credits)

This module will give you a good understanding of the mathematical principles and practical implementation of computer vision systems. You will be taught the fundamental mathematics, statistics, and machine learning algorithms that allow you to build computer vision systems to gain insight into the contents of images and videos.

You will develop a computer vision system that is designed for a specific application, for example the detection and classification of speed limit signs for an autonomous car, the detection and recognition of a face for secure access systems, or the detection and classification of human activity in a video. You will follow rigorous engineering principles to build the system architecture and adopt a holistic and proportionate approach to mitigate security risks in system running. You will also be required to conduct independent learning of state-of-the-art computer vision techniques and gain the knowledge to continuously improve the system performance. Furthermore, you will need to evaluate the environmental and societal impacts of the solution you have built and recommend measures to minimise adverse outcomes.

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KV5037 -

Computing Consultancy Project (Optional,20 Credits)

This module is a practical hands-on application of business principles. It aims to put you – and a group of your peers - into the real-world situation of solving problems for businesses. This will include contacting the client to negotiate, agree and confirm initial project requirements and then working towards a deliverable that is acceptable to the client within the given time frame. This process requires the application and development of several key skills associated with project management and consultancy such as team organisation, working with others, planning and timekeeping. Employers are looking for students with these transferable skills who can adapt and work as individuals and as members of a team in analysing computing problems and applying effective programming solutions.

The consultancy projects vary year-on-year many technology-based and, therefore, students are expected to use and develop their own expertise in this area. At the end of the module, each group will be expected to present their findings in report format and to give a formal presentation for the benefit of the tutors and the client. The projects will be supplemented by lectures and seminars introducing the skills required for such consultancy and project management work especially during the first third of the module.

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KV5040 -

Data Visualization (Optional,20 Credits)

This module uses your computer programming skills to develop an understanding of the theory and practice of data visualization. Data visualization is an essential part every data scientist’s toolkit. Using a range of techniques and tools you will explore complex datasets and communicate the findings of your data analysis activities. The wide availability of dashboards, programming languages such as R and Python, and interactive literate programming environments such as Jupyter Lab and Google Colab have made data visualization a much sought-after skill.

Employers seek people who can analyse their datasets and use visualization techniques to generate rich insights into the processes and phenomena from which the datasets were generated. These insights are then used to create value for the employer by, for example, improving practice, generating new leads, identifying productivity challenges, and so forth.

You will work through a series of exercises, making use of Northumbria’s state-of-the-art computer labs to anaylse and visualize a range of datasets. You will also critically engage with research outputs as part of your research-rich learning. You will also consider how to minimise
the environmental impact of data visualization, through the use of, for example, sustainable practices in data centres and using energy-efficient hardware. Ethical issues around how data visualizations can be used will be explored.

The main assessment will be a data visualization assignment that will bring together your newly developed skills and techniques and apply them to a data analysis and visualization problem which will be written up in the form of a research article supported by the source code of your visualization solution.

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KV5041 -

Digital Forensics Incident Response (Optional,20 Credits)

This module provides a broad and practical introduction to the fundamentals of digital security and forensics. The module will foster your skills in problem solving by applying investigative skills within the strict boundaries of the law and in keeping with ethical and professional codes of practice. Increasingly, employers are looking for network and cybersecurity professionals who understand how digital forensics can support the response to cybersecurity incidents, an area of digital forensics known as digital forensics incident response (DFIR). This module will provide you with the knowledge and skills to understand this area of cyber security.

The theoretical material on digital security and forensics will be re-enforced through the analysis and discussion of case studies in seminar sessions as well as sessions on the use of security and digital forensics tools in the analysis of chosen case studies in lab-based practical sessions.

You will develop analytical and evaluative skills in the appropriate use of industry software for solving problems in a variety of DFIR environments and problem situations. The ethical responsibilities of studying digital security and forensics and the need to address personal and professional integrity will be included in the module.

You will also critically engage with research outputs as part of your research-rich learning. The main element in assessment (100%) will be a written report that will bring together all your new skills and techniques.

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KV5042 -

Games design (Core,20 Credits)

In this module you will learn about the design of computer/video games, the needs of and the issues facing the games industry and their impact upon games design. You will analyse a games problem and create a design for their solution using industry standard methods. In particular you will learn about:
• Principles of good, and user-centric game design.
• The elements of game design.
• How games are made in the industry and the makeup of the industry Professional, legal, social and ethical issues faced by the industry in general, and how they affect the game designer.

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KV5043 -

Games Programming 1 (Core,20 Credits)

This module will form an introduction to the C++ programming language, currently the most important language for games programming. You will learn and practice basic and advanced programming concepts, such as arrays, object-orientated code and the use of dynamic memory. You will make use of industry-standard development tools and learn how to use them to test and debug your code in order to produce reliable, structured and efficient software. You will also examine the role of the C++ language within the wider computing industry, the role of international standards and deviations from that standard for practical or legal reasons.

As the main language in the computer games industry, it is the most common skill sought after by games employers. The language is also used in many other applications including operating systems, database systems, business systems and embedded systems, offering employment options in these areas. As the language supports both low-level and high-level programming concepts, an understanding of C++ promotes a deeper understanding of programming when applied to other languages. As well as being used by larger companies, the language is supported by many engines used by smaller start-ups, so this is a practical skill that supports entrepreneurship opportunities.

Over the course of the module, you will be taught a series of programming concepts. You will have opportunities to try these out in workshop classes, supported by tutors and also during independent study. You will be encouraged to experiment with different programming styles to develop a deeper understanding and to learn how to master a new technology. You will also get to learn and improve the version control skills using industry standard tools, such as GIT repository.

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KV5044 -

Games programming 2 (Optional,20 Credits)

You will learn how to create a computer game, using industry-standard programming tools and an understanding of the mathematics of motion. You will extend your understanding of programming by using more advanced architectural concepts such as inheritance hierarchies, component architecture and templates. You will use a software package to implement sound, input and simple animated graphics. You will learn how to use geometrical vectors to describe and control the motion of objects in a two-dimensional environment. You will also develop your general problem-solving and programming skills.

For part of the module, you will work on smaller, directed tasks as you develop your skills. Later in the module, you will work on a larger task over several weeks, both independently and with the support of tutors in workshop time.

During the module, you will produce example software for your portfolio. This improves your employability both inside and outside the games industry, as it demonstrates your problem-solving abilities, the quality of your code and your ability to structure complex software. You will also get to learn and improve the version control skills using industry standard tools, such as GIT repository. This will help you keep track of changes and work in collaboration with other students.

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KV5047 -

Human-Computer Interaction (Core,20 Credits)

This module will introduce you to Human-Computer Interaction (HCI), a field of study focusing on the interaction between humans (the users) and computers. It brings together multiple disciplines, such as computer science, the social sciences, design and human-factors engineering.

In this module you will specifically explore how to design, develop and evaluate ethically aligned interactive technologies from a human-centred perspective that embed all stakeholders in the process and accounts for a sustainable development of technology. You will also engage with underlying principles and theories from contemporary HCI research.

Indicative topics that we will cover include (but are not limited to):

• User-centred design (UCD) lifecycle
• Understanding users, context, and social interactions: Requirements capture methods, Accessibility and Inclusion,
• Understanding design: Usability heuristics and evaluation; User interface standards
• Prototyping techniques for interface design: low and high fidelity
• Evaluation methods: expert appraisal and user-led

Research-rich learning is heavily embedded in this module, by engaging with the latest HCI research and carrying out your own UCD research. You will be taught by academics who have published extensively in the field of HCI.

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KV5048 -

IT Service Management (Optional,20 Credits)

This module will give you an understanding of the principles, concepts and practices of IT Service Management and the associated areas of Project Management, Value Management, and Change Management. These skills are essential to the successful use of Information Technology within organisations and are highly sought after by employers.

The module builds on the foundations of computing and business developed in the first year to focus on the methods and techniques used by IT professionals to manage the organisational change resulting from the implementation and use of Information Technology and Information Systems.

This includes an understanding of best practice frameworks such as ITIL.

Larger changes require the use of Projects and so this module will also provide an introduction to Project Management practices, techniques and terminologies including Project Specification, Monitoring and Controlling, and Risk Management.

The formative exercises in the workshops will include some group work but the final summative assessment is an individual assignment applying the concepts learnt within this module to a case study.

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KV5049 -

Mobile & Web App Development (Optional,20 Credits)

This module will give you knowledge of the principles and practice of developing cross platform, progressive mobile web applications for location aware, networked devices, using relevant technologies, and of issues relating to their use, such as accessibility. You will learn to design, develop and test mobile web applications.

‘Mobile Computing’ will provide you with knowledge and skills that are useful for later modules such as Computing Dissertation, as well as for a placement in your third year. Employers are looking for skilled mobile web application developers who can analyse problems and apply solutions.

During ‘Mobile Computing’ you will work through a series of practical exercises, making use of Northumbria’s state-of-the-art computer labs. The assessment will involve developing a mobile web application.

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KV5054 -

Virtual and Augmented Reality (Optional,20 Credits)

This module introduces you to the exciting immersive interaction technologies of Virtual Reality (VR) and Augmented Reality (AR). VR and AR are the core of the recent flourishing Metaverse applications, and they are rapidly growing to disrupt and innovate the way we work, study, and socialise in this decade.

Through this module, you will learn about the historical and recent development of VR and AR along with an understanding of the reality-virtuality continuum that helps you navigate through the landscape of immersive interaction technologies. You will have access to the University’s state-of-the-art VR/AR hardware kits for your learning and be able to horn your skills of building creative VR/AR applications using software development toolkits (SDKs) and game engines. In the process, you will also gain the ability to evaluate VR/AR designs using a comprehensive set of criteria and critique their impacts on our society, natural environment, and business world.

VR/AR are emerging technologies that attract employers and graduate employees together from a diverse range of industries, including but not limited to software engineering, graphics programming, artistic modelling, and human-computer interaction. The VR/AR app development skills covered in this module can enhance your employability in those related fields.

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LD5007 -

Contemporary Issues in Computing and Digital Technologies (Optional,20 Credits)

As a computing and digital technology student, it is imperative for you to maintain an up to date knowledge and understanding of contemporary research and technological developments relating to this ever evolving discipline. The syllabus of this module will be shaped by current scholarly and practitioner research and technological developments relevant to computing and digital technologies. This module particularly provides you opportunities to learn about developments in Computing and Digital Technologies both theoretical and technological as you prepare for your experiential learning semester where you will be working with a range of employers who are facing contemporary organisational challenges.

Indeed, the module will help you recognise, explore and develop knowledge and skills in areas of contemporary significance as they affect the wider computing and digital technologies discipline. Potential topics covered (with a focus on their relevance towards your experiential learning) could include, for example:

• Technological developments, research and issues related with contemporary technologies such as Internet of Things (IoT), Blockchain, AI, Cloud and Immersive Technologies
• Cyber Security
• Decision Intelligence, Data Fabric and Big Data
• Contemporary social, ethical and sustainability issues.

The assessment will be a literature review (3000 words) on a contemporary topic in computing and digital technologies as agreed with your tutor.

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LD5008 -

Developing Digital and Professional Competence (Optional,20 Credits)

As part of your experiential learning journey you will develop a range of digital and professional competences as outlined by the Computing Curricula 2020. Computing and Digital Technologies is a wide field in which professionals can find themselves working within a number of different roles and specialisms, each requiring specific knowledge, skills and dispositions related to the tasks they perform. This module builds on the knowledge, skills and dispositions developed so far to provide an opportunity for you to tailor the learning conducted within level 5 of your programme towards acquiring those competencies that will help you develop towards becoming a professional specialising in Computing with Technology/Computing with Cybersecurity Technology/Computing with Data Science and Big Data Technology/Computing with AI technology/Computing with IT Management.

As such this module is intended to develop your understanding of these essential digital and professional competences and your ability to recognise the need for and to enter into the process of personal and professional development. Your experiential learning during your internship or consultancy or professional practice activity will specifically enable you to develop professional competencies such as being adaptable, collaborative, inventive, meticulous, passionate, proactive, professional, purpose driven, responsible, responsive and a self -directed learner to name but a few. Additionally, you will also develop digital and technical competencies as supported through experiential learning activities. These may include but not limited to systems modelling, systems architecture, computing systems fundamentals, software development, algorithms, programming, data and information management and cyber security.

This module will support you in demonstrating an increased self-awareness and self-understanding of your existing technical, management and wider professional competence, underpinned by use of theoretical concepts and models. You will conduct self analysis of your competencies using and develop a plan You will also develop an understanding of management competence by engaging in self- and social-development processes; identifying personal and professional competence development needs; recording and evaluating their competence development and identifying continuing personal and professional competence development needs.

The module is assessed through a reflective journal in which you will present and review your competence development and implications for your future career aspirations.

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LD5009 -

London Campus UG Internship (Optional,20 Credits)

This module aims to provide you with an experiential learning opportunity in a workplace setting that utilises skills and knowledge acquired during the first half of your study on the programme. Indeed the Internship module is designed to deepen your knowledge and enhance employability in your specialist field. Specifically you will develop resilience and flexibility as you adapt to a different learning environment, and gain a new perspective in comparison with your taught studies. Computing and Digital Technologies is a wide discipline in which professionals can find themselves working within a number of different roles and specialisms, each requiring a specific technical skillset. This module builds on the skills developed so far to provide an opportunity for you to tailor the learning conducted so far in your programme towards acquiring those skills that will help you develop towards becoming a professional specialising in Computing with Technology/Computing with Cybersecurity Technology/Computing with Data Science and Big Data Technology/Computing with AI technology/Computing with IT Management.
Indeed, the skills and knowledge demonstrated within this module will vary on an individual basis, dependent on the area of work experience gained through placement. It is expected, however, that this is utilised as an opportunity to develop yourself within an area that is relevant to the BSc (Hons) Computing with subject specialisms, and which is an area of priority given your planned professional development.


This is an optional module, and you will be guided about the options available by your programme and career teams during semester 2 of your level 4 studies and again in semester one of your Level 5 studies. You will confirm your option to choose either Internship or consultancy project or professional practice. working with the careers team, module academic team and your personal tutor, you will conduct a skills audit to identify internship opportunities and roles that can be undertaken within the area of your subject specialism. If you are a part time learner you may also be able to use your existing workplace. Indeed, to support securing your internship you will attend workshops throughout your degree. You will also have access to careers portal hosting a wealth of employability and careers development resources.

You will be given guidance on how to identify suitable internship opportunities. The successful internship is subject to rigorous selectin process by the relevant employer. The careers and employability team will provide guidance on CV writing, interview techniques and build an attractive employability profile. While careers and employability team will assist you to find a suitable internship for you, however this is not guaranteed.

Your Internship will vary according to your specialist pathway programme of study and the host organisation, but each Internship undertaken will meet the following general requirements:

• that you will undertake work in an organisation that will last one semester in duration;
• that you will undertake work, where appropriate or necessary for professional body requirements, which are directly relevant to your programme of study.
• that the Internship will be approved by the University

Indicative syllabus:
• On the job training and work experience dependent on your role as an internee. Some examples could include, but are not limited to:
o Cyber security, Data Analytics and Big Data, Machine Learning, AI, DevOps, Enterprise Architecture, Ethical Hacking, Networks, Business Analysis.
• Refining a personal development plan.
• Reflective frameworks for evaluation

You will be encouraged to critically engage with outside practices, and to reflect on your educational development in the context of the challenges posed by an unfamiliar social, cultural and economic environment. The assessment consists of evidenced based portfolio Report (2000 words), weighted at 70% and a Poster Presentation, weighted at 30%.

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LD5010 -

London Campus Undergraduate Professional Practice (Optional,20 Credits)

This module is designed to develop your self-guided learning skills and knowledge and develop your own professional development needs in the context of your degree in Computing and Technology with subject specialisms of your choice. Computing and Digital Technologies is a wide field in which professionals can find themselves working within a number of different roles and specialisms, each requiring a specific technical skillset. This module builds on the skills developed so far to provide an opportunity for you to tailor the learning conducted within level 5 of your programme towards acquiring those skills that will help you develop towards becoming a professional specialising in Computing with Technology/Computing with Cybersecurity Technology/Computing with Data Science and Big Data Technology/Computing with AI technology/Computing with IT Management.

This is an optional module, and you will be guided about the options available by your programme and career teams during semester 2 of your level 4 studies and again in semester one of your Level 5 studies. You will confirm your option to choose either Internship or consultancy project or professional practice. Working with the module academic team, your personal tutor, academic supervisor and careers team, you will conduct a skills analysis to identify relevant training that can be undertaken within the area of your subject specialism. This training can take a number of forms, be it:

• Technical training delivered in the form of a skills bootcamp within the class environment or
• Structured online learning or
• A mini project
• Or, another appropriate form approved by the academic team.

Following completion of the training, the acquired skills will be focused towards a specified project or business challenge.

The skills and knowledge demonstrated within this module will vary on an individual basis, dependent on the area of professional development identified for study. It is expected, however, that this is utilised as an opportunity to develop yourself within an area that is relevant to the BSc (Hons) Computing with subject specialisms, and which is an area of priority given your planned professional development.

Indicative syllabus:
• Technical training dependent on identified need. Some examples could include, but are not limited to:
o Cyber security, Data Analytics and Big Data, Machine Learning, AI, DevOps, Enterprise Architecture, Ethical Hacking, Networks, Business Analysis.
• Refining a personal development plan.
• Methodologies to support system/software development/secure development (e.g. Systems Engineering).
• Reflective frameworks for evaluation.

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LD5015 -

London Campus UG Group Consultancy Project (Optional,20 Credits)

This module aims to provide you with an experiential learning opportunity in a workplace setting that utilises skills and knowledge acquired during the first half of your study on the programme. The Advanced Practice Group UG Consultancy Project module is designed to deepen your knowledge and enhance employability in your specialist field. You will develop resilience and flexibility as you adapt to a different learning environment and gain a new perspective in comparison with your taught studies. The module will help you develop your abilities as a problem solver with valued investigative, theoretical and practical skills to implement a work-based group consultancy project.
Through this consultancy project, you will help develop hand-on experience of working on real life project that experience is directly transferrable to be utilised to the world of work after your graduation.
Computing and Digital Technologies is a wide discipline in which professionals can find themselves working within a number of different roles and specialisms, each requiring a specific technical skillset, knowledge and behaviours. This module builds on the skills developed so far to provide an opportunity for you to tailor the learning conducted within level 5 of your programme towards acquiring those skills that will help you develop towards becoming a professional specialising in Computing with Technology/Computing with Cybersecurity Technology/Computing with Data Science and Big Data Technology/Computing with AI technology/Computing with IT Management.

This is an optional module, and you will be guided about the options available by your programme and career teams during semester 2 of your level 4 studies and again in semester one of your Level 5 studies. You will confirm your option to choose either Internship or consultancy project or professional practice. You will work as a group (3 to 5 students) on a complex technical or organisational problem or commercial opportunity for the length of a semester. Your consultancy project will align to your degree specialism. You will develop a client-oriented solution along with a management report and presentation alongside an individual literature review and a personal reflection. You will be allocated academic supervisor who will support you throughout the semester. You will have regular meetings with academic supervisor who will also organise meetings with client organisation.

The assessment for this module consists of a Group Consultancy Report (2,000 words) along with presentation weighted at 50% and an Individual Assignment (2000 words) comprising a literature review (1000 words) and Reflective Learning Statement (1000 words), weighted at 50%.

Indicative syllabus:
• The project scoping documentation will be shared to scope out the expectations of consultancy project at the start of the semester. The examples could include, but are not limited to consultancy projects in the following areas of specialism:
o Cyber security, Data Analytics and Big Data, Machine Learning, AI, DevOps, Enterprise Architecture, Ethical Hacking, Networks, Business Analysis.
• Refining a personal development plan.
• Reflective frameworks for evaluation

Assessment on the module is designed to focus on the awareness of the impact of the time spent in an external learning environment, on your knowledge and understanding of the discipline. You will be encouraged to critically engage with outside practices, and to reflect on your educational development in the context of the challenges posed by an unfamiliar social, cultural and economic environment.

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KV5007 -

Work placement year (Optional,120 Credits)

This module is designed for all standard full-time undergraduate programmes within the Faculty of Engineering and Environment to provide you with the option to take a one year work placement as part of your programme.

You will be able to use the placement experience to develop and enhance appropriate areas of your knowledge and understanding, your intellectual and professional skills, and your personal value attributes, relevant to your programme of study, as well as accreditation bodies such as BCS, IET, IMechE, RICS, CIOB and CIBSE within the appropriate working environments. Due to its overall positive impact on employability, degree classification and graduate starting salaries, the University strongly encourages you to pursue a work placement as part of your degree programme.

This module is a Pass/Fail module so does not contribute to the classification of your degree. When taken and passed, however, the Placement Year is recognised both in your transcript as a 120 credit Work Placement Module and on your degree certificate.

Your placement period will normally be full-time and must total a minimum of 40 weeks.

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KV5008 -

Study abroad year (Optional,120 Credits)

This module is designed for all standard full-time undergraduate programmes within the Faculty of Engineering and Environment and provides you with the option to study abroad for one full year as part of your programme.

This is a 120 credit module which is available between Levels 5 and 6. You will undertake a year of study abroad at an approved partner University where you will have access to modules from your discipline, but taught in a different learning culture. This gives you the opportunity to broaden your overall experience of learning. The structure of study will be dependent on the partner and will be recorded for an individual student on the learning agreement signed by the host University, the student, and the home University (Northumbria).

Your study abroad year will be assessed on a pass/fail basis. It will not count towards your final degree classification but, it is recognised in your transcript as a 120 credit Study Abroad module and on your degree certificate in the format – “Degree title (with Study Abroad Year)”.

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KV5001 -

Academic Language Skills for Computer and Information Sciences (Core – for International and EU students only,0 Credits)

Academic skills when studying away from your home country can differ due to cultural and language differences in teaching and assessment practices. This module is designed to support your transition in the use and practice of technical language and subject specific skills around assessments and teaching provision in your chosen subject. The overall aim of this module is to develop your abilities to read and study effectively for academic purposes; to develop your skills in analysing and using source material in seminars and academic writing and to develop your use and application of language and communications skills to a higher level.

The topics you will cover on the module include:

• Understanding assignment briefs and exam questions.
• Developing academic writing skills, including citation, paraphrasing, and summarising.
• Practising ‘critical reading’ and ‘critical writing’
• Planning and structuring academic assignments (e.g. essays, reports and presentations).
• Avoiding academic misconduct and gaining credit by using academic sources and referencing effectively.
• Listening skills for lectures.
• Speaking in seminar presentations.
• Presenting your ideas
• Giving discipline-related academic presentations, experiencing peer observation, and receiving formative feedback.
• Speed reading techniques.
• Developing self-reflection skills.

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KV6008 -

3D Graphics Programming (Core,20 Credits)

This module will give you an essential foundation in 3D graphics programming on an industry-standard games platform (games console or PC). You will learn how to create elements of a game engine (the rendering of model meshes, and texturing and transforming them, elements of lighting and other graphical effects) which you will then use to create a small game, and the supporting mathematics of 3D representation and simulation.

‘3D Graphics Programming’ will prepare you for later modules such as Games Programming 3 in your final year. Employers are looking for skilled graphics programmers who can work as individuals and as members of a team in enhancing the visual quality of the computer games using computational efficient solutions to enable an interactive gaming experience.

During ‘3D Graphics Programming’ you will work through practical exercises, making use of Northumbria’s state-of-the-art computer labs and games lab, and using state-of-the-art games hardware. You will also critically engage with research outputs as part of your research-rich learning. The assessment (100%) will be a final programming assignment that will bring together all your new skills and techniques.

The teaching on this module will conform to Northumbria’s EDI standards for accessibility and respect for all.

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KV6013 -

Computing Project (40 Credits)

This is your major final year project module where you will undertake a substantial individual practical computing project related to your programme of study. You will become knowledgeable in your chosen topic including important concepts and literature. You will use and further develop skills learnt elsewhere in your programme and acquire new skills and expertise to carry out the practical computing work. These could be technical skills such as a new programming language, experimental methods, and/or the use of statistical techniques to analyse your results. You will also acquire or further develop your professional skills including communication skills (both oral presentation and report writing), literature searching and review, research methods and design, project management and personal time management. Both the technical and professional skills developed through the project module will enhance your career and employability competencies.

You will have the freedom to choose a topic of your interest or select one provided by academic staff. Your project must include you undertaking practical work of some sort using computing/IT technology. This is most frequently achieved by the creation of an artefact as the focus for covering all or part of an implementation lifecycle. However, there are a diversity of approaches you can take. For example, you could choose to conduct a more product-focused project where the main deliverable is a product of some kind such as a piece of software, a game, a computer network, an information strategy. Or it could be a more investigative and/or research-focused project such as a digital forensics investigation, a comparison analysis of AI algorithms, a user experience investigation. Or your project could be a mix of both such as building a simulated network to investigate security vulnerabilities and mitigation schemes, creating a prototype to test the effectiveness of a digital technology. Projects based solely on literature review activity and/or user/market surveys are not acceptable. You could also work with an external enterprise client to create a product in terms of their business requirements.

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KV6014 -

Computing Group Project (Core,20 Credits)

In this Module you will work in a small group of your peers to undertake a significant project related to your chosen degree programme in computing. Each Project will involve the specification, design, implementation, documentation and demonstration of a technical artefact, showing your ability to synthesise information, ideas and practices to provide a quality solution together with an evaluation of that solution. This module is intended to bring together many of the concepts and skills learned in other modules prior to this point in your studies. Each project title and scope may be self-proposed or may be selected from a list of staff-defined project proposals.

Collaboration and teamwork, the capability to work with other people, from a range of cultures, to achieve common goals, for example through group work, group projects and group presentations is a key set of understanding and skills that are highly valued by employers. This Module seeks to equip you with these very skills as well as deepen an awareness/sensitivity to diversity in terms of people and cultures. Moreover, the Module will encourage networking with peers and horizon scanning to identify opportunities to advance digital capabilities and create computing solutions that seek to create a better society. In particular the module will revisit how computing products and services increasingly impact on sustainability issues.

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KV6016 -

Data Security and Governance (Core,20 Credits)

This module is set in the context of today’s society and the organisations within. Social behaviour, often in the virtual environment, creates a range of ethical issues centering on information security and governance. In addition to exploring these social and ethical issues, legal and regulatory frameworks that have been developed in recent years to try to address these issues are examined. You will also learn about security in organisations and will be introduced to a range of common threats and countermeasures. Topics include basic definitions of terminology alongside practical and theoretical frameworks to help you identify key governance and security issues and explore potential preventative measures. You will be covering terms such as ‘governance’ and ‘security’, frameworks which include the information life cycle, regulations and guidelines relating to professional conduct, privacy and data protection,

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KV6020 -

Games Programming 3 (Core,20 Credits)

In this module you will learn algorithms and techniques for advanced game programming topics, as are currently relevant to the games industry. This will be achieved through a mixture of taught content, directed learning and independent learning. There will be a choice of discrete topics, from which you will choose two to study and implement. At least one topic will be directly taught, other topics will be available through directed material, and some topics will be available through purely independent inquiry. For both of your chosen topics you will be required to implement a “proof of concept” application which implements a topic-relevant algorithm in such a way that demonstrates clear understanding of that topic. These applications will be of relevant scale and demonstrability that they can form part of your personal portfolio as can be used for seeking employment.

The topics for any particular year will be chosen to be advanced, current, and/or cutting-edge programming domains for games development.

Indicative topics (this list is given to help indicate the sorts of topics available, and is not intended to be either fully inclusive or exclusive – this module is designed to be agile to follow current aspects of games computing)
• Games AI: pathfinding, A*, minimax
• Network programming for client-server multiplayer gaming
• Concurrent programming for modern games hardware architecture
• Advanced shading techniques
• Procedural generation techniques

Also on this module, you will investigate the current research literature pertaining to a societal issue in games of your choice, which can include equality, diversity and inclusion issues and sustainability issues. You will produce a short critical review of the literature for this issue.

This module has a significant impact on employability in the games industry in three important ways:
• Advanced and current topics in game programming
• Independent learning of new programming algorithms and techniques
• Critical thinking and evaluation

More information

To start your application, simply select the month you would like to start your course.

Games Computing BSc (Hons)

Home or EU applicants please apply through UCAS

International applicants please apply using the links below

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