BR4010 - Code Wrangling

What will I learn on this module?

In this module you will develop the knowledge you developed in your first year around computational problem solving and learn how information is created, stored, manipulated, and processed. Using hands-on practical sessions you will be exposed to some of the latest technologies underlying the Internet of things. The Internet of Things (IoT) is the network of physical objects—devices, vehicles, buildings and other items—embedded with electronics, software, sensors, and network connectivity that enables these objects to collect and exchange data. Using some of the latest educational tools you will begin to paddle in the edges of the ocean of computation.

Topics include;
• Information Science
• How Moore’s law has underpinned the development of computing technology.
• Programming Terminology
• What is inside an Operating System?
• You will See inside the machine and how it works.
• What are the current domains of knowledge of computer science
• You will learn about presenting data
• You will learn basic elements of program construction.

How will I learn on this module?

At The Bridge you learn through a blended approach where short, focused and interactive face-to-face sessions are underpinned by guided and independent online learning. Your attendance for scheduled activities is monitored regardless of whether you are on campus or joining the session remotely. This ensures you access all of the learning opportunities which have been purposefully designed for your success.

A range of teaching and learning approaches are adopted to accelerate your learning in this module.

During the first week of this module, you will receive information about the module and Teaching & Learning Plan. The teaching and learning plan (TLP) sets out
• Learning outcomes and overall module and programme aims
• Teaching, learning and assessment strategy
• Teaching schedule
• Directed reading references (text and journals) and core texts for the module
• References to data sources and details of lab activities

You will also receive the assessment brief which sets out the formative and summative assessments throughout the module.

How will I be supported academically on this module?

There are three key sources of academic support available to you during your time at the Bridge in addition to Ask4Help who are available 24/7 for general queries related to your studies.

Your Module Tutor
Your module tutor is responsible for your learning outcomes on the module. They deliver the workshops and provide guidance in relation to learning and assignments. They develop all of the key resources and make them available through the eLP (electronic learning portal module) Blackboard, which is used to provide support materials, interactive learning tasks and give you regular opportunities to test and get feedback on your learning. You will be given both written and verbal feedback and guidance on your work and progress during the semester by your module tutor.

Your Learning Mentor
On programme, you will have your in-person and online engagement activity tracked against the learning plan with key check-in points built into the academic calendar to ensure you maximise your learning potential. Engagement with formative assessments will also be used by the learning mentor to discuss any action planning required to ensure success.

Academic Skills Team
The Bridge aspires to build a range of student skillsets, including digital skills, academic writing and discourse, working alone and in teams. Your learning mentor may refer you a dedicated academic skills team which is based in the centre. Here you can attend drop-ins or schedule 1-1 sessions on issues which have been identified at the diagnostic stages of the programme however you may also have self-identified areas for your own growth and self-refer yourself for support.

What will I be expected to read on this module?

All modules at Northumbria include a range of reading materials that students are expected to engage with. The reading list for this module can be found at: http://readinglists.northumbria.ac.uk
(Reading List service online guide for academic staff this containing contact details for the Reading List team – http://library.northumbria.ac.uk/readinglists)

What will I be expected to achieve?

Knowledge & Understanding:
MLO1 You will be able to demonstrate knowledge of the underpinning aspects of how a computer functions and how it manipulates information
MLO2 You will be able to confidently use the terminology (technical and business related) used in digital and technology sectors.

Intellectual / Professional skills & abilities:
MLO3 You will be able to decompose simple designs into a series of steps executable by a machine.

Personal Values Attributes (Global / Cultural awareness, Ethics, Curiosity) (PVA):
MLO4 To be able to look critically at digital and technology and understand how they impact the wider society.

How will I be assessed?

You will receive formative feedback throughout the module including at the following checkpoints:-

•Week 2: Navigating the course materials
•Week 4: Completing the in-module reflective tasks
•Week 6: Completing the in-module knowledge checks and tasks

This module is assessed via one portfolio assignment.

You will produce items for the portfolio, including:
1. Solutions to set problems.(MLO1)
2. Research (MLO1, MLO4,MLO3)
3. Designs made(MLO3,MLO3)

Pre-requisite(s)

NA

Co-requisite(s)

NA

Module abstract

Without a knowledge of the past it is hard to understand the future. Over the last 60 years information technology has changed the everyday lives of huge segments of the world's population. But what is information? How is information created, stored, and processed? Using many hands-on practical sessions you will be exposed to some of the latest technologies underlying the Internet of things. You will also be challenged to find your own solutions to some of the classic problems of computing and develop your key problem-solving skills.

Using some of the latest educational tools you wrangle your own code. While your future might not be the creation of code, seeing the basics of how it is done will equip you for a world where code creates your future.

This module will help to give you the confidence to undertake further programming projects as part of your study at The Bridge.

Course info

Credits 15

Level of Study Undergraduate

Mode of Study 4 years Full Time

School Computer Science

Location Coach Lane Campus, Northumbria University

City Newcastle

Start November 2026 or February 2027 or July 2027

Fee Information

Module Information

All information is accurate at the time of sharing. 

Full time Courses are primarily delivered via on-campus face to face learning but could include elements of online learning. Most courses run as planned and as promoted on our website and via our marketing materials, but if there are any substantial changes (as determined by the Competition and Markets Authority) to a course or there is the potential that course may be withdrawn, we will notify all affected applicants as soon as possible with advice and guidance regarding their options. It is also important to be aware that optional modules listed on course pages may be subject to change depending on uptake numbers each year.  

Contact time is subject to increase or decrease in line with possible restrictions imposed by the government or the University in the interest of maintaining the health and safety and wellbeing of students, staff, and visitors if this is deemed necessary in future.

 

Useful Links

Find out about our distinctive approach at 
www.northumbria.ac.uk/exp

Admissions Terms and Conditions
northumbria.ac.uk/terms

Fees and Funding
northumbria.ac.uk/fees

Admissions Policy
northumbria.ac.uk/adpolicy

Admissions Complaints Policy
northumbria.ac.uk/complaints